(However, it must be noted that it is bad practice to use ailerons as elevators since it makes it hard to control the aircraft), The rudder moves the tip of the plane left and right; it is rarely used, since it is hard to put it both up and down due to the possibility of hitting the ground. By I'm trying to build a high altitude plane and have found out that the rules are different. Hit the launch button and watch your magnificent bird fly! A Screenshot of Kerbal Space Program. Always look at your aircraft from a 90* angle on the side. You cannot paste images directly. Please see the. How to keep an airplane stable on the runway in Kerbal Space Program? If it is, you'll never get the nose off the runway. You're one of the few I've read that recognized the potential of Junos in vtol vs the more popular panthers or using rotating clamp-o-tron assemblies- bigger engines have the huge design downside of shifting COM above fuselage longitudinal axis, which makes rocket placement difficult for SSTOs. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Regular HTOL aircraft can afford to be a bit sloppy with this because aerodynamic forces will effectively obliterate moderate shifts in CoM -- if your plane gets a bit more tail-happy as the tanks drain it's no problem, as long as your CoM stays ahead of your CoL. Mostly anyway. Or about the same speed but 1000 m higher. Good, strong control authority - instead of reducing the pitch control authority, make the plane aerodynamically stable, so that even if you do flip it, it will right itself. Take the large delta wings and place them on the aircraft. Also stock fuel priority is in 1.2, allowing very stable CoM builds. But it flies horribly, it's all over the place even with SAS on it doesn't fly even remotely stable. Before building planes though, there are some inportant things to know. Then you want to put something called a "Small Circular Intake" on the front of the tank, and a "J-20 Juno" engine on the back of the tank. By Except for the parts regarding drag and number of intakes, everything else is still very valid. First off, make sure you are using the newest version of Kerbal Space Program, and it is NOT pirated, when you buy it, the devs get helped out. If you (or SAS) turns even just a little, the engine opposite your turn will have a higher velocity than the one towards your turn. I might try to write a more advanced guide for spaceplane construction. As you reach 100m/s, hold S to pull the stick back, and you should be in the air! by fixing the suspension issues the need to sacrifice traction, and in turn, braking power, is not needed. a craft that's designed to fly aerodynamically, using lift produced by lifting surfaces. My 'plane science' is more advanced than my 'rocket science' (career mode) because I got tired of seeing all the high-altitude missions I had on the books and wanted to finish them. Part of the reason I like the standard canards so much, though, is because they're an all-moving surface, which means you get the maximum possible profile changes with your commands. We look at the principles behind designing a basic jet. One of the most finicky problems with VTOL craft is managing centre of mass. All three wheels (one steerable in front, two fixed in back) are mounted with angle snapping, symmetrically, Wheels are mounted to the fuselage, rather than to the wings (which flex under load), Center of lift is behind center of mass, and slightly raised, Rear wheels are in front of tail, but not enough to make tail strikes easy. 1. Unfortunately, with only these basic parts, landing on the runway won't be easy; a viable alternative is to throttle down to nothing, then belly-flop in the ocean. Paste as plain text instead, Even though it just spawned. If the fuel flows from the. +1 for "If that all fails, you may try building your plane lighter and with mightier (or just more) engines, so it just doesn't have the time to start misbehaving on the runway before you bring it up in the air." Your airspeed will also fall. A Mk1 Cockpit, two Mk 1 Liquid Fuel Tanks, and then cap the back with a round nose cone (use the A/D keys to rotate it as necessary). It's said that takeoffs are optional but landings are mandatory. Haha I think Ive perfected an aestheticallyclean turbine jet VTOL USAF F-35b Lightning II2020 https://imgur.com/gallery/918HyM4 https://imgur.com/gallery/f0NDJxR. 3. 19000m. All you need to do is add landing gear (one right before the cockpit, and two on the tips or middle of the wings), and you're done! Before building planes though, there are some inportant things to know. I actually like canard layouts, but I'm going to endorse this post because it's a simple, easy way to do it. Your link has been automatically embedded. They have in common that it's easy to tweak the balance by moving things around, rather than having to add or remove pieces. Arqade is a question and answer site for passionate videogamers on all platforms. (This is key to making a simple functional plane in KSP.) The further along in plane-building experience and flying you go, the more designing them becomes more natural(and the more this guide becomes irrelevant :( ). It is usually placed back because it can be placed further back than it is possible in the front (if it is placed in the front, it can obstruct the view of the pilot, which is undesired) as well as making the plane unstable (by the same effect that you would get if the center of lift (horizontal lifting surfaces) were in front of the center of mass, but with vertical surfaces). I've never found them to be practical (at least on Kerbin) for anything except short flights around the KSC and flying to the island runway and back. For what it's worth - watching 1.2 pre-release streams, the upcoming changes to SAS are profound. I wrote a post that covers similar topics. We look at the principles behind designing a basic jet. They sometimes coincide with elevators. Now, get a pair of winglets, and place them at the front of the plane to get that approximate spacing of COM . After the drag was sorted out, it wasn't very hard to create a dockable SSTO version. Roll is the main way to change direction in flight, and best way to crash the plane on the ground. Next you need landing gear. Finally, it is really difficult to land a HTOL atmospheric craft on Duna because of the thin air: you'll be going really fast and terrain is really bumpy, so there's a huge risk of ending up as a big ball of fire, whereas it's very hard to land a conventional rocket lander precisely,like when you're aiming for your surface base. When braking most of the power should be on the rear, or you may see Kerbin up close. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Sparks will fit in Mk 1 utility bays, the bigger ones will fit in the bigger cargo bays (Mk 2, 2.5m utility bay, Mk 3). Which reverse polarity protection is better and why? Another pointer is to make your wings larger with the same amount of control surface. First thing you're going to want to do in the SPH is turn on your centre of mass indicator (this is the point that the plane will rotate around when rolling, pitching, or yawing) and your centre of lift indicator (the Aerodynamic Overlay). As crazy as this sounds, it's true, they really get helped out, and it's a really nice thing to do. (The spacing of COM and COL in your second picture is about right.) A twin-pod design is similar to a twin-boom, except that it has a conventional tail extending from the fuselage. (if the front gear is the same ditance from the CoM as the 2 rear gears. The BAK Zephyr, a rocket-powered VTOL craft designed for conducting science missions on Duna. We're also not discussing helicopters here, because stock kerbals have not invented the propeller, and stock propellers are a whole big topic of their own. Why did DOS-based Windows require HIMEM.SYS to boot? Control surfaces near center of mass sometimes get "confused" as to their role and do stupid things. 1) Before adding your pitch control surfaces, move the main wing to make sure that CoM is very very slightly in front of CoL, or exactly on the same spot (if you want more maneuverability). This makes one engine generate more thrust than the other, exacerbating the turn. There are lots of ways to make this work, but here are some designs I've used successfully: For rocket-powered hover, use Spark,Aerospike, or Vector (if you really need a lotof hover power). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If you have an account, sign in now to post with your account. Light craft have a single engine at the rear of the fuselage. They sometimes coincide with ailerons on some, more space-economical, aircraft. If the fuel flows from the. For the vertical engines, do you also need to have some verticalintakes? So you want to make a plane but all your contraptions explode on the runway, crash into the runway a few seconds after taking off, crash into the side of the runway, crash into the ocean after doing a tight turn or otherwise fail to do what you intended? It is also said that a good landing is one you can walk away from. On 11/1/2018 at 10:54 AM, Brikoleur said: On 1/25/2019 at 4:03 AM, panzerknack said: This thread is quite old. The first challenge you're likely to hit is choice of hoverjet. Eventually you either crash, or you reach a high enough speed that SAS wiggling can't cause a significant enough difference in engine speeds. You cannot paste images directly. Wings on the front of the craft can cause pitching and rolling, causing you to hold W constantly. I haven't encountered oscillations like that in an airplane but I have encountered them aplenty in case of lightweight probes that have too strong control authority - too good RCS or reaction wheels, so I suspect the source here is the same. The Kerbal Space Program subreddit. Is it even possible to have a practicalVTOLcraft without using the unlimited fuel cheat? I didn't try for 20000m as it probably wouldn't do well. Do you by chance know how much the thrust varies with these small velocity perturbations? Which was the first Sci-Fi story to predict obnoxious "robo calls"? university hospital southampton,